Tuesday, 7 February 2012

Team Meeting Announcements - Update

Agreed Trailer Aspects

Back Story
The story is based around Saltaire; a university has been developed in the park following a discovery of a stone holding power beyond mankind. The stone was named Deus Lapidem; Latin for God Stone. Saltaire was chosen by the High Council of Modern Science to host a university for research of the stone. The “Titus Memorial University of Molecular Science” was opened. Scientists tried to understand the stone, years of research lead to full contact interaction. Scientists moved on to other experiments to try and unlock more applications. Whilst this was taking place, wicked people wanted to use its power in such ways that would harm the very existence of humanity.

This is a brief description of the back story developed by Joseph Connell, a Red Hawk team member.

Content

Environment: Tomb, Memorial Centre, University, Park and Victoria Road.
Character: Main Protagonist, Lions, Stone Zombies, Spectre, Hawk (Intro and potential Easter egg).

Sound Direction

- Trailer Music; development process for the trailer theme hasn’t been fully discussed; work regarding this aspect will follow once actual concepts are discussed.
- Narration; Narration to be developed in the trailer through radio broadcast, hence Lewis Radio. The idea is to have the radio as a natural use of narrative, a potential monologue that discusses humanities survival.
- Sound Effects; wind, howls, footsteps, door creaks, lion roars, animal noises and zombie groans.

Other Aspects

Team Introduction; an animated 3D model of a Hawk will open are trailer. The Red Hawk represents are team.
Transitions; will divide the trailer into certain sections, cutting from environment to environment. The transitional screens will either hold quotes regarding the incident that start the downfall of humanity or what’s relevant to the game’s story.

Production & Marketing Plan

Job roles were allocated to team members during the team meetings. Although some members have more production work currently, these roles are subject to change in both production and marketing.

Production Job Roles

Ivo Anusic (Team Leader)
  • Environment - Park
  • 3D Characters / Objects - Lions & Main Protagonist
  • Photoshop - Texturing
  • Sound - Dubstep Track
Lewis Corcoran (Co-Leader)
  • Environment - Park
  • 3D Character / Objects -  Female Spectre, Radio Prop & Park Props
  • Photoshop - Texturing
  • Sound - Radio Narrative
Alex Forbes-Wake
  • Environment - Memorial
  • 3D Objects -  Memorial Props
  • Photoshop - Texturing & Splash Screens
  • Sound - Foley Artistry
Adam Thompson
  • Environment - Tomb / Crypt
  • 3D Objects -  Tomb / Crypt  Props
  • Photoshop - Texturing
  • Sound - Dubstep Track
Myself
  • Environment - Village
  • 3D Character / Objects - Titus Statue, Red Hawk, Uni & Park Props
  • Photoshop - Texturing
  • Sound - Foley Artistry
  • Trailer Introduction
Joseph Connell
  • Environment - University
  • 3D Character - Stone Zombie
  • Photoshop - Concept Art, Transitions & Texturing
  • Sound - Dialogue and Story Narration

Marketing Job Roles

Ivo Anusic (Team Leader) – Promotional Adverts
Lewis Corcoran (Co-Leader) – Game Icons (Steam, App Store and Android Market)
Alex Forbes-Wake – Web Advertisement
Adam Thompson – A6 Flyers
Myself – Facebook, Twitter and YouTube Promotions
Joseph Connell – Promotional Posters

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