Monday, 9 January 2012

Planning An Environment

For my planning of the environment I looked at images that were taken by the team. I wanted to have the bridge in Roberts Park on my planning drawing. This was the image taken which I worked upon.



I wanted an image with a two point perspective but I also wanted an image with specific feature of the park, the bridge. Unfortunately the most suitable image didn't have distinct features for a two point perspective. The first drawing didn't require high detail and I had drawn key areas with basic shapes. The next step was adding more detailed shapes and shading methods to the pencil drawing. I used a fine liner to cover the original shapes and added more shapes with it. I used cross hatching, shading and swirls to add more depth to the drawing. This is how it can out;


I modified specific sections to match the development direction of a futuristic/modern horror environment. The trees had gone, the bridge has been modernised with the guard rails in the environment and the bins have been upgraded with a modern twist. The swirls were for the green hills and cross hatching for concrete and the bin. Water and Glass had simple strokes to define the material.

I needed to recreate the drawing a second time to add colour to the drawing. Four equal sections using different techniques; Fine liner, Pencil crayon, pastels and felt tip pens. This was done on A3 cartridge paper (as the previous drawing) so the colours didn't leak through to the other side. The depth of the colours indicated more detail in the drawing. The crayons and felt tips were less than useful and not desirable to look at. The pastels however (although incredibly messy) made the drawing look darker and relevant to the art direction the team is going for with our game trailer.


As you can see from the image, both bottom sections of the drawing have been some what effected in a negative way by the use of the felt tips and crayons. The top right has modified by fine liner and the top left by pastels. The pastels bring out the feel and idea of how we want are trailer to look like. Dark, gloomy, atmospheric and scary.

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