Additional ledges were added between the windows for additional effect. The door was created via the window frame but was scaled down by width but scaled up by height. The face of the building was made using a plane and I used F12 shortcut to spin the plane around.
Other tasks should of been explored like adding a more comprehensive texture, ledges, extruded overhangs, sky box, lighting and a roof. I tend to play with modifiers and loss time on them like playing with tessellation. Tessellation will naturally slow machines down as it generates a high number of polygons and this was the case.
The intention of this test was just to play around with the settings and to see what we could produce in as little time as possible. These houses can be duplicated as the streets of Saltaire have the same architecture.
This is my test building during this exercise.
26/1/2012 Update
In the latest 3D session I was playing around with box modeling and interior environments. A simple corridor was created with the end polygons deleted, orifices on either side to resemble doorways. Normals were flipped and a floor texture was added. Using the editable mesh tool I extruded a section of the corridor that lead to another box, I deleted polygons from the second box and recorded the measurements. Getting the extruded corridor and the second box to fit together perfectly. Using the attach tool connected both sections together. A simple wooden floor texture was used throughout the interior. I added a skylight to add atmosphere and a spotlight for further effect.
Environment image below.
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