Thursday, 17 February 2011

Unit 66 & 67 - Texture Wrapping

Today we looked at UVW Unwrap, with this we started with a basic model of a house. We selected the model on the edit tab and when down the list to Unwrap UVW. Then we selected each flat face of the structure, all surfaces must be flat or problems will happen. Each individual surface was unwrapped and put in place. All the faces need to fit in a square shape, this is were all the textures can be edited in another application.

 I chose Photoshop CS3, this application lets me modify the surfaces easy. I took a screen shot of the surfaces in place and pasted it on a new PSD file. Started with a new layer and used the polyonal lasso tool. This tool allows me to just go over the surfaces I need, as for the top I used a box selector and filled in the colour I wanted. I added one more layer for a door I picked off the internet, deleted all the addition area around the door and placed it on the first surface (As seen in the image above). Then I copied the original layer and lighten it and turned down the opacity. Furthermore I added a dark layer to all the faces in the new layer on the top.
This is the finished basic texture for the building, I went back to 3D Stuido Max and used the M key to bring up the material editor. With this I placed the texture I made using Photoshop.
 

No comments:

Post a Comment