On Monday the 14th of February 2011 Lewis came to do a presentation about working in the industry of media, specifically film but it linked to gaming as well. Lewis talked more than just what happening in the industry though and touched on how he got there, the work he had to do before getting to his current position and his experiences along the way.
Lewis started by showing a show reel of his work in film and advertisement. Several advertisements that was recognisable by everybody and especially the films he has worked on. After showing his show reel he begin talking about his experiences through uni life and advised people to do what you can and not good over board with your ideas and the scale of the projects you want to do. He advised people to get a foot in the door anyway, doing this can lead to better jobs. He went in detail about his job experiences first as a runner, his incident with Ridley Scott and his all night render farm maintenance.
One student asked about his wages in the jobs he's done. £11,000 as a runner, £26,000 in his first senior job role working on advertisements and now £36,000 at Double Negative. Lewis wanted to show everyone the Channel 4 indent that was filmed in Dubai, he asked everyone have many building in the indent was computer generated. The number was over 50% with most of the detail in and around the panning camera shoot of Dubai being added in by Lewis and the teams he worked with. Plenty of questions was asked and answered by Lewis on the advert, on how it was made, the effects used and budget of the advert. Lewis said the project was ideal because of the conditions of the location and the agreements with the companies involved. This brought the morning presentation to a close.
Unfortunately for me I had exams on at the same time as the afternoon session. I heard Lewis asked people to consider everything going on in a production and audience members completed brainstorms of what may go on during the whole process. When I did eventually return to the event Lewis was showing the process elements of 3D in all of it's stages. I'd seen similar demonstrations like this before, mainly from Guerrilla Games a subsidiary of Sony Computer Entertainment Inc. Guerrilla Games did a application demonstration through the PlayStation Network called Killzone 2: Behind the Bullet.
All in all it was a brilliant experience, hopefully more speaker will be able to come and discuss the industry in the future at Shipley College for the future students.
Double Negative Visual Effects
This is my blog where I'll be showcasing my work and presenting work from other what I admire!
Wednesday, 23 February 2011
Thursday, 17 February 2011
Unit 66 & 67 - Texture Wrapping
Today we looked at UVW Unwrap, with this we started with a basic model of a house. We selected the model on the edit tab and when down the list to Unwrap UVW. Then we selected each flat face of the structure, all surfaces must be flat or problems will happen. Each individual surface was unwrapped and put in place. All the faces need to fit in a square shape, this is were all the textures can be edited in another application.
I chose Photoshop CS3, this application lets me modify the surfaces easy. I took a screen shot of the surfaces in place and pasted it on a new PSD file. Started with a new layer and used the polyonal lasso tool. This tool allows me to just go over the surfaces I need, as for the top I used a box selector and filled in the colour I wanted. I added one more layer for a door I picked off the internet, deleted all the addition area around the door and placed it on the first surface (As seen in the image above). Then I copied the original layer and lighten it and turned down the opacity. Furthermore I added a dark layer to all the faces in the new layer on the top.
This is the finished basic texture for the building, I went back to 3D Stuido Max and used the M key to bring up the material editor. With this I placed the texture I made using Photoshop.
I chose Photoshop CS3, this application lets me modify the surfaces easy. I took a screen shot of the surfaces in place and pasted it on a new PSD file. Started with a new layer and used the polyonal lasso tool. This tool allows me to just go over the surfaces I need, as for the top I used a box selector and filled in the colour I wanted. I added one more layer for a door I picked off the internet, deleted all the addition area around the door and placed it on the first surface (As seen in the image above). Then I copied the original layer and lighten it and turned down the opacity. Furthermore I added a dark layer to all the faces in the new layer on the top.
This is the finished basic texture for the building, I went back to 3D Stuido Max and used the M key to bring up the material editor. With this I placed the texture I made using Photoshop.
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