This lesson of 3D with Chris we developed a basic car using box modeling. With this we started with a standard box and then used a editable mesh to modify the the vehicle to look good, with this we used the vertexes, faces, edges and polygons to customize are vehicle individually. Editing the height of the roof, bonnet of the car and the rear end. I tweaked these areas and then added a bumper on the front and rear. Chris showed us some cool techniques with the extrude and scale tools to modify the lights of the car. I think it's really interesting using these tools to develop the intricate parts of cars, I will be using this tool to develop my future projects. Cylinders for the wheels, I had a few problems with this but in the end I understood my errors and knew what I did wrong. Once this was done we tried the material editor to add cars to the vehicle, customize the gloss and other features to effect the car's paint. Furthermore I added a light blue and turned the opacity down to have a window like effect to the car. Here is the finished piece of the basic car.
For my detailed car I used the same techniques but wasn't about to finish the model so hopefully I'll be able to complete it another day and post it in this one as an update. I didn't get a screeny of the work in progress either unfortunately.
Final piece is to draw a comparison to a professional piece of work to my own first design, I would of done the same for my completed detailed version as well.
As you can see the detail of this car; the Ferrari 458 Italia on Gran Turismo 5 is of the highest quality. the detail in the lighting, gloss, intricate parts are so so good it almost makes the eyes bleed. the blear on the tires, tarmac adds to the realism. It's very hard to draw a comparison to this piece as it's a work of art. All I can say is the initial model of my car did start from the ground up, a box and now does look like a vehicle. The lights on my car in my opinion look very good and with more time and skills I could look like the model on display here from polyphony digital.
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