Tuesday, 22 November 2011

Unit 70 LO1 - Brainstorm

Our group, Red Hawk, looked at how we would develop the results of our survey which was conducted earlier in the year. We considered 3 themes revolving around Sci-fi horror; slow pace horror, fast pace horror or silly horror. Slow horror similar to Amnesia, fast horror like Doom 3 or something silly like Dead Rising. Each team member detailed their ideas and reasons for their ideas.


My ideas;
- Slow paced horror with silly horror elements due to time constraints.
- Dialogue and traditional transition screens dropped with text in the environment or text coming out at the screen.
- Physical presence in the trailer rather than spectrum activity.
- Milner field house (Haunted house)


Key ideas noted were Lewis Radio (Themed radio broadcast), Titus Tomb (under his Statue), Importance of horror content (zombies, ghosts, psychological themes and atmospheric music).


Key must haves in the trailer;
- Team Logo
- Game Logo
- Splash Screens
- Distribution Logos (Steam, App Store, Android Market)
- Age Ratings (BBFC, PEGI)


Team ideas below detailed in the image;



Thursday, 10 November 2011

Music and Feelings

Only certain types of musical genres make me feel anything. Most music is passive to me, I either don't care about it or it doesn't do anything for me. My favourite genre is symphony, in my opinion it's the purest form of music. Instruments do more for me rather than lyrics. The English language makes words sound so redundant; Latin, Greek amongst others make words sound more appealing... for me anyway. I like the aggressive, strong or powerful notes in symphony pieces. I love the velocity of tempo, the high frequency as well as the short powerful notes heard with brass instruments.

 


This score features both elements I enjoy in this form of music.



One of my favourite scores ever; the trombone adds to the piece, without it I wouldn't enjoy the music.






This is the case for both God of War III pieces as well, Greek lyrics add to the sounds heard.